https://jcenters.artstation.com/
As part of my summer camping at Jcenters, I created this location. I put together a game-ready location from free assets. I used Quixel megascans, Unreal marketplace free for the moth and sketchfab. Some of the assemblies were reworked. The main work on the scene consists of tuning shaders and their mixing logic, adjusting foliage tools, assembling all the assets into a single compilation and setting up the lighting. Thanks to the magic of Nanite and Lumen everything works in real time.